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Я не раз видел подобный SA2 , но он не пошёл у меня. С чанкой мне легче.

Изменено пользователем K.R.L.

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Весь этот "СА2 на комп" это эмулятор с образом, ничего более.

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сдалал новый айскап

i-527.jpg

i-528.jpg

i-531.jpg

i-529.jpg

и меню

i-493.jpg

меню немного перекошино но скоро исправлю

если что кому надо скину

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сдалал новый айскап

i-527.jpg

i-528.jpg

i-531.jpg

i-529.jpg

и меню

i-493.jpg

меню немного перекошино но скоро исправлю

если что кому надо скину

скинь и мне пожалуйста в пм!

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сдалал новый айскап

i-527.jpg

i-528.jpg

i-531.jpg

i-529.jpg

и меню

i-493.jpg

меню немного перекошино но скоро исправлю

если что кому надо скину

И если можно, мне тоже.

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Я где-то в инете случайно заметил САДХ не обычный 4/3, а 16/10. Может ли кто-нибудь обсьяснить это? И если и может то и мне этот отредактированный ехе-шник.

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Что значит 4/3 и 16/10? о_о

4:3 это стандартный размер. а 16:10 это широкоформат.

У меня лично монитор 16:9

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Я где-то в инете случайно заметил САДХ не обычный 4/3, а 16/10. Может ли кто-нибудь обсьяснить это? И если и может то и мне этот отредактированный ехе-шник.

SADX tweaker, открываем exe игры, выбираем его зону (American/European/nocd), открываем Resolution Editor, выбираем нужный номер разрешения, меняем само разрешение на стандартное для вашего монитора, потом File/Save, ставим в Sonicdx.ini нужный номер разреше

 

ния, и запускаем игру.

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Наши нубские мозги требуют помощи.

Когда запаковываю изменённую модель, перетаскиваю все байты в нужные места, моделька остаётся той же Х_х Помогите пожалйуста о__о

Изменено пользователем LittleChao

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САДХ Твикер вам в руки)) Там разрешение экрана можно менять)))

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Ну пожалуйста! Научите меня работать в 3ds max и вычислять оффсеты/позицию предметов (работать в DXedit''e)!!!

Изменено пользователем Ultra Sonic

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SADX tweaker, открываем exe игры, выбираем его зону (American/European/nocd), открываем Resolution Editor, выбираем нужный номер разрешения, меняем само разрешение на стандартное для вашего монитора, потом File/Save, ставим в Sonicdx.ini нужный номер разреше

 

ния, и запускаем игру.

Cпасибо! Я завтра попробую сделать. Я читал там что-то на Ретро, но ничего не понял. Хексом пользоваться не умею.

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Ктоооо ниии-буудь, выложите модель (в ПВМ) Соника плиз! Сильвер бесит! Есть моделька Шеда но получается какое-то г***о-Сильвер выкрашенный под Шеда

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пвм не модель а перекраска, чрмоделс.длл это модель

 

тебе в тему ой, я запорол файл

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пвм не модель а перекраска, чрмоделс.длл это модель

 

тебе в тему ой, я запорол файл

 

Вот оффесты некоторых моделей Chrmodels.dll

 

Trail Effect - 6400660

Trail Ball - 6403292

 

Super Sonic Effects:

 

Aura - 6490004

Wind Speed Medium - 6492456

Wind Speed Fast - 6494912

Water Right - 6495676

Water Left - 6496436

 

 

/ / Characters:

Sonic List:

 

Head: 5674388

C Head: 5771948

L. S. D. Head: 6827192

L. S. D. Body: 6829640

Body of Spin: 5711760

Spin Ball: 5749828

Head of Spin: 5708344

Left Shoe Heel: 5641208

Left Shoe Toe: 5639632

Right Shoe Heel: 5634376

Right Shoe Toe: 5632816

Body: 5680456

Tail: 5629804

LSD Left Shoe Heel: 5778624

Left Toe Shoe LSD: 5776804

LSD Right Shoe Heel: 5775288

LSD Right Shoe Toe: 5773484

Eye Globe: 5659700

Left Eye: 5676264

Right Eye: 5675248

Crystal Ring: 5781764

Left Upper Arm: 5651324

Left Arm Middle: 5651724

And Left Arm Cuff: 5650636

Right Upper Arm: 5644052

Right Arm Middle: 5644452

And Right Arm Cuff: 5657836

Left Upper Leg: 5637196

Left Middle Leg: 5637596

Left Leg and Cuff: 5643368

Upper Right Leg: 5630364

Right Middle Leg: 5630764

Right Leg and Cuff: 5636536

 

-----------------------------------------

 

Tails SEG List

 

Head: 4369384

C. Head: 4507428

S. Head: 4453140

Body: 4324868

U. Body: 4644884

 

-----------------------------------------

 

Knuckles SEG List

 

Head: 3021084

C. Head: 3072956

 

 

-----------------------------------------

 

Big The Cat SEG List

 

Head: 1168456

C. Head: 1231420

Body:

 

-----------------------------------------

 

Amy SEG List

 

Head: 88 524

Eye Globe: 124 948

Left Eye: 89,384

Right Eye: 90 400

Body: 40 020

Head Cutscene: 144 128

Eye Globe2: 73,748

Piko Piko Hammer: 63 860

Hammer Item: 118 220

Feather Item: 120 920

Left Arm Shoulder: 52 844

Left Arm Middle: 53 244

Left Arm and Ring: 55 220

Left Hand: 59 336

Left Fingers: 58,736

Left Thumb: 55 952

Right Hand: 68 344

Right Fingers: 67,744

Right Thumb: 65 016

Right Arm Shoulder: 60 020

Middle Right Arm: 60 420

Right Arm and Ring: 70 340

Left Leg Hip: 47 060

Left Middle Leg: 47 508

Left Leg Ankage: 46,352

Left Boot: 44,616

Right Leg Hip: 41 236

Right Middle Leg: 41 684

Right Leg Ankage: 52,160

Right Boot: 50,440

Tail: 40 632

 

-----------------------------------------

 

E-102 SEG List

 

And Head: 2104036

Laser Sight 1: 2,145,452

Laser Sight 2: 2144644

Laser Sight 3: 2143960

Hover Device: 2142620

Body: 2115868

Right Eye: 2099596

Left eye: 2100500

Light Lense: 2087788

Light Holder: 46825812

Bottom Body: 2098424

Fan: 2095816

Exhaust Pipes: 2093924

Crotch Plate: 2089548

Left Shoulder: 2108572

Left Arm Middle: 2109324

Bottom Left Arm: 2107876

Hand: 2106716

Thumb: 2105844

Right Shoulder: 2104628

Right Arm Middle: 2105380

Tri-Cannon: 2135708

Tri-Cannon Handle: 2138708

Left Upper Leg: 2121964

Left Middle Leg: 2122404

Bottom Left Leg: 2126064

Left Wheel Holder: 2125116

Left Wheel: 2124732

Left Foot: 2118220

Upper Right Leg: 2116828

Right Middle Leg: 2117268

Bottom Right Leg: 2120904

Right Wheel Holder: 2119956

Right Wheel: 2119572

Right Foot: 2123380

Single Cannon 1: 2,129,972

Handle 1: 2,133,236

Single Cannon 2: 2132380

Handle 2: 2130924

Single Cannon 3: 2111468

3 Handle: 2,110,012

Single Cannon 4: 2,137,852

4 Handle: 2,136,396

 

-----------------------------------------

 

Metal Sonic SEG List

 

Head: 5830664

S. Head: 5876128

Beam: 5823244

Boca 2: 5868716

Body: 5836384

Body 2: 5881848

 

-----------------------------------------

 

Super Sonic SEG List (Feet May Be mis-labeled)

 

SS Head: 6472908

SS Eye Globe: 6458196

SS Left eye: 6473768

SS Right eye: 6474784

SS Body: 6478976

SS Tail: 6428820

SS Spin: 6487660

SS Left Shoulder: 6442556

SS Left Arm Middle: 6442956

SS and Left Arm Cuff: 6449140

SS Left Hand: 6447064

SS Left Finger Set: 6445736

SS Left Thumb: 6446464

SS Right Shoulder: 6449844

SS Right Arm Middle: 6450244

SS and Right Arm Cuff: 6456332

SS Right Hand: 6454256

SS Right Finger Set: 6452952

SS Right Thumb: 6453656

SS Upper Left Leg: 6429380

SS Middle Left Leg: 6429780

SS Left Leg and Cuff: 6435296

SS Left Foot Heel: 6433136

SS Left Foot Toes: 6431316

SS Upper Right Leg: 6435956

SS Middle Right Leg: 6436356

SS Right Leg and Cuff: 6441848

SS Right Foot Heel: 6439688

SS Right Foot Toes: 6437908

 

-----------------------------------------

Other characters:

 

King Echidna: 3094092

-----------------------------------------

 

Objects SEG list:

 

Snowboard 1: 7,501,540

Snowboard 2: 5622060

Question mark icon: CD7774

 

 

 

Вот готовые оффесты для запаковки

 

 

SONIC:

 

Head: 5665656 and 5732984 - 4344

Body: 5678272 - 1068

Tail: 5629520 - 120

Left eye: 5675712 - 252

Right eye: 5674696 - 252

Crystal Ring: 5780760 - 480

Eye Globe: 5658648 - 504

LSD Head: 6826160 - 492

Spin Ball: 5744696 - 2544

Left LSD Shoe Heel: 5777544 - 516

Right LSD Shoe Heel: 5774208 - 516

Left LSD Shoe Toe: 5775896 - 432

Right LSD Shoe Toe: 5772576 - 432

 

------------------------------------------

AMY

 

Head: 80272 - 4104

Body: 35800 - 2088

 

------------------------------------------

 

SUPERSONIC:

 

Super Sonic Head: 6464224 - 4320

SS Head FIX: 5659792 5727124 - 4320

SS Cutscene FIX: 5756900 - 4320

Body: 6476792 - 1068

Tail: 6428536 - 120

Eye globe: 6457144 - 504

Left Arm and Cuff: 6447944 - 576

Right Arm and Cuff: 6456288 - 576

Right Shoe Heel: 6438608 - 516

Right Shoe Toe: 6437000 - 432

Left Shoe Heel: - 516

Left Shoe Toe: 6430408 - 432

 

------------------------------------------

 

Knukles:

 

Head: 3011200 - 4920

 

------------------------------------------

 

Tails:

 

Head: 4359472 - 4980

Body: 4322328 - 1248

 

------------------------------------------

 

E-102:

 

Head: 2102552 - 768

Body: 2114096 - 864

 

------------------------------------------

 

Metal Sonic:

 

Head: 5826128 - 2244

 

 

 

Пиши мне в ЛС. Помогу..........И с объектами и с модельками............

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Ну и что это значит??? sh:rolleyes:

Блин как нубы бесят..Прибью

Это список моделей от распоковки ЧАРЫ.

Потом список готовых оффестов для Хекса

Не понимаете, молчите...Или копайте 100 а может больше страниц назад

чтобы понять о чем речь..

Объекты (по хексу, в Дх Едит надо нажть галочку as hex)

 

Объекты:

 

Emerald Coast (0100)

 

Originally by Dude

 

* 00 - Ring

01 * - Spring

* 02 - Angle-able spring

* 03 - Dash Pad

* 04 - Swinging Spike ball

* 05 - Falling Spike Ball

* 06 - Spikes

* 2007 - The EME P

* 2008 - Egg Prison

* 09 - Button

* 0A - plant

* 0B - Dash Ring (floats are properties x, y, z coordinates respectively)

* 0C - Balloon (Can Be Used only by Amy, But appears all the characters)

* 0D - Item Box (See above for item useage)

* 0E - Rocket Horizontal Platform

* 0F - Closed Rocket Platform

* 10 - Vertical Rocket

* 11 - Rocket Platform Closed

* 12 - Jumppad

* 13 - Checkpoint

* 14 - "push" Collision Box

* 15 - Row of rings (First float property sets number of springs, second one sets distance)

* 16 - Sphere Collision

* 17 - Collision cylinder

* 18 - Collision cube

* 19 - Non-solid invisible cube, Probably for triggering

* 1A - Tikal Hint

* 1B - Bubbles

* 1C - Bubbles

* 1D - Kiki

* 1E - RhinoTank

* 1F - Water Spider

* 20 - Palmtree (properties floats control variance)

* 21 - Shorter Palmtree

* 22 - Palmtree variance

* 23 - Sloping, collision-less, and incomplete palmtree

* 24 - Rock Platform

* 25 - Hut

* 26 - Spike Gate

* 27 - Water Platform (According to moves weight distribution)

* 28 - Purple Launch Ramp

* 29 - Really Thin Rock Structure

* 2A - Mossy Rock

* 2B - Fence Segment (It Should Be Noted That this fence is longer than the next one, or vice versa, I can not remember)

* 2C - Fence Seperator

* 2D - Alternate textured Fence Segment

* 2E - Same as 2C

* 2F - Coral

* 30 - Coral

* 31 - Horizontal Palmtree

* 32 - Vines

* 33 - Moss

* 34 - Vine stemed plant

* 35 - Dolphins (No info on useage just yet)

* 36 - Conecrete pole

* 37 - Seagull

* 38 - Seagull

* 39 - Fake lighting effect

* 3A - Umbrella

* 3B - Dock, breaks whale is triggered if

* 3C - Rope Bouncy

* 3D - The Asian

* 3E - Plant

* 3F - Plant

* 40 - Moss

* 41 - SAKANA8K

* 42 - Rock destroyable

* 43 - Whale spawner

* 44 - Whale remove

* 45 - Water intro

* 46 - Waterfall

* 47 - Rock

* 48 - Breakable Rocks

* 49 - Chair

* 4A - Straw roof hut

* 4B - Dolphin trigger (No info yet on useage)

* 4C - Bass

* 4D - Froggy

* 4E - Fish

* 4F - Updraft (Dimensions controlled by misc. Floats)

* 50 - Endlevel trigger. Mightbe a plane

* 51 - Prison Egg

* 52 - Floating Item Box

* 53 - BIGWJUMP

 

Windy Valley (0200)

 

Originally by Dude

 

* 00 - Ring

* 01 - Recovery Spring

* 02 - Normal Spring (2nd misc distance controlled by float)

* 03 - Dash Panel

* 04 - Ball and Chain

* 05 - Falling Spike Ball

* 06 - Messes up Level (also JV Plays ambient sounds)

* 07 - Nothing

* 2008 - Egg Prison

* 09 - Switch

* 0A - Weeds

* 0B - Dash Hoop (EC ambience Plays)

* 0C - Baloon (can only Be Used by amy)

* 0D - Item Box

* 0E - Rocket

* 0F - Rocket losed Plat

* 10 - Vertical Rocket

* 11 - Another rocket platform closed

* 12 - Jumppad (2nd misc controls float number. Patform 0 = invisible finish)

* 13 - Checkpoint

* 14 - "push" collision hull

* 15 - Ring

* 16 - Circle collision hull

* 17 - Cylinder collision hull

* 18 - Box collision hull (misic floats control dimensions)

* 19 - Non-solid Debug box, Probably the trigger

* 1A - Tikal Hint (last misc flaot controls what she says)

* 1B - Gamma "HIT" target

* 1C - rihno enemy (only appears in debug)

1D - Worm enemy

* 1E - Nothing (not even in debug)

* 1F - E103 (crashes if not put in right place)

* 20 - Bridge (misc floats control what part of bridge)

* 21 - Wind effect.

* 22 - Rock That flies away when you get close

* 23 - block

* 24 - Another Block

* 25 - Taller block

* 26 - Grassy Patch

* 27 - dandelion

* 28 - Leaf generator

* 29 - uh, nothing

* 2A - Nothing

* 2B - Bridge

* 2C - Broken Bridge

* 2D - Grassy Platform

* 2E - Dandelions (They do that before blowy-thingy)

* 2F - Trampoline

* 30 - wooden post

* 31 - Fence segment

* 32 - Tree

* 33 - Fence with wind thing

* 34 - wind gate thing

* 35 - Rock platform with wind thing

* 36 - Messes up level

* 37 - Bridge

* 38 - Tilted Column

* 39 - Same as above

* 3A - Column with handle thing

* 3B - Flower

* 3C - Messes up level

* 3D - Wind Gate thing

3E * - grass

* 3F - rock barrier

* 40 - longer rock barrier

* 41 - wall mounted wind thing

* 42 - MORE WIND THING

* 43 - MORE BRIDGES

* 44 - Fan

* 45 - Tumbleweed

* 46 - OMFG HUGE WIND THING

* 47 - Wind thing catwalk

* 48 - Eagle

* 49 - Tornado

* 4A - flower

* 4B - flower

* 4C - nothing

* 4D - Egg Prison

* 4E - "Floating" item box

* 4F - Bouncy spring (three springs in a row, curls You Up When You hit * <</ tt> -> it)

* 5 - Nothing

* 5 - Nothing

 

 

Twinkle Park (0300)

 

* 00 - Ring

* 01 - Ring

* 02 - Invisible Spheres (not solid, do nothing to applaud, only visible in debug)

* 03 - Invisible Sphere (not solid, appears to do nothing, only visible in debug)

04 * - Spring (Small)

05 * - Spring (Large)

* 06 - Row of Springs

* 07 - Dash Pannel

* 08 - Orange Pad (unused, only visible in debug)

* 09 - Ball and Chain

* 0A - Falling Spike Ball

* 0B - Ground Spikes

* 0C - Egg Prison

* 0D - Button

* 0E - Balloon (for Amy only)

* 0F - Item Box

* 10 - Floating Item Box

* 11 - Rocket Platform (open, rocket angled down)

* 12 - Rocket Platform (closed)

* 13 - Rocket Platform (open, rocket pointed straight up)

* 14 - Rocket Platform (closed)

* 15 - Checkpoint

* 16 - Invisible Barrier: Square (solid, pushes you a direction, only visible in debug mode)

* 17 - Invisible Barrier: Sphere (solid, only visible in debug)

* 18 - Invisible Barrier: Cylinder (solid, only visible in debug)

* 19 - Invisible Barrier: Cube (solid, only visible in debug)

* 1A - Invisible Barrier: Cube (solid, pushes you a direction, only visible in debug mode)

* 1B - Nothing

* 1C - Tikal Hint Orb

1D - Hint Monitor

* 1E - Nothing

* 1F - Go-cart (black)

* 20 - Buyoon

* 21 - Kiki

* 22 - Invisible Cube (not solid, appears to do nothing, only visible in debug)

* 23 - Cart Return Station

* 24 - Dash Pannel Cart

* 25 - Dash Ramp Cart

* 26 - Track Lighted Arch

* 27 - Track Large Arch

* 28 - Curved Track Lightpost

* 29 - Track 1 Decoration (yellow thing)

* 2A - Asteroid a (huge)

* 2B - Asteroid 2 (skinny / tall)

* 2C - Asteroid 3 (small)

* 2D - Track Decoration 2 (speaker / display thing)

* 2E - Track 3 Decoration (large arrow sign)

* 2F - Track Decoration 4 (Uranus)

* 30 - Track Decoration 5 (Jupiter)

* 31 - Track 6 Decoration (Saturn)

* 32 - Track Decoration 7 (light thing)

* 33 - Track 8 Decoration (spinning rocket ride)

* 34 - Track 9 Decoration

* 35 - Track 10 Decoration (big ship)

* 36 - Cart Track Door

* 37 - Mysterious Brown Ball (floats there Until you hit it, then it follows walls)

* 38 - Exploding Barrel

* 39 - Window

* 3A - Bowling Pins

* 3B - Nothing

* 3C - Nothing

* 3D - Bowling Launch Pad

* 3E - Nothing

* 3F - Wooden Doors

* 40 - More Wooden Doors

* 41 - Opening Doors Wooden

* 42 - Metal Fence

* 43 - Post

* 44 - Orange Flag on Pole

* 45 - Large Orange Flag

* 46 - Double Flags on Pole

* 47 - Floating Pad 1 (more animated)

* 48 - Floating Pad 2

* 49 - Roof Section

* 4A - Merry-Go-Round (has animation and SE)

* 4B - Some object

* 4C - Double Lights

* 4D - Huge Animated Pirate Ships

* 4E - Collapsing Platform (used in Mirror Room)

* 4F - Half Plant (yellow flowers)

* 50 - Half Plant (pink flowers)

* 51 - Whole Plant (yellow flowers)

* 52 - Whole Plant (pink flowers)

* 53 - Longer Plant (yellow flowers)

* 54 - Longer Plant (pink flowers)

* 55 - Ring

* 56 - Circular Purple Roof

* 57 - Game crashes

* 58 - Nothing

* 59 - Game crashes

5A * - Bubble

* 5B - Nothing

* 5C - Nothing

* 5D - Nothing

* 5E - Nothing

* 5F - Nothing

* 60 - Nothing

 

 

Speed Highway (0400)

 

Originally by Dude

 

* 01 - Recovery Spring

* 02 - Different spring

* 03 - Dash Panel

* 04 - Spike Ball

* 05 - Falling Spike Ball

* 06 - Spikes

* 07 - Absolutely nothing.

* 2008 - Egg Prison

* 09 - Switch

* 0A - weed

* 0B - Dash Hoop

* 0C - Baloon End Level (only works with amy, nobody else Can grab it)

* 0D - SPEED SHOES OMGWTF

* 0E - Rocket (takes you to coordinates specified in misc floats)

* 0F - closed rocket platform

* 10 - Vertical Rocket (goes up a little bit, then lets go)

* 11 - Another Rocket Platform Closed

* 12 - Jumppad (doesn't work)

* 13 - Checkpoint

* 14 - Push Collision hull

* 15 - Tikal Hint

* 16 - Vertical spring group (the one in windy valley That furls you into a ball)

* 17 - Speed Highway transport platform.

* 18 - Fountain

* 19 - Speed Highway Red Diagonal Platform transport.

* 1A - Glass

* 1B - Glass (breaks before you touch it t^_^)

* 1C - Brick platform (From At Dawn)

1D - Concrete platform (From At Dawn)

* 1E - Canister (from At Dawn)

* 1F - Sign

* 20 - Speed Highway U-turn Device

* 21 - Skylight

* 22 - Bouncy Awning (like 23 and 24)

* 23 - Bouncy Awning (from "At Dawn")

* 24 - Another Bouncy Awning

* 25 - Roadblock

* 26 - Platform

* 27 - Platform (wall attatched variant)

* 28 - Platform (BIG variant)

* 29 - Four-paneled Sign

* 2A - sign

* 2B - Newspaper rack (there are a bunch of 29's inside of it)

* 2C - newspaper rack

* 2D - newspaper rack

* 2E - newspaper rack

* 2F - Bench (from "At Dawn")

* 30 - Arrows

* 31 - Big, Shiny advertisement seen on the side of skyscrapers.

* 32 - Variation of 31.

* 33 - Another Ad variant.

* 34 - yet another variant

* 35 - Sign

* 36 - sign

* 37 - Another Sign

* 38 - Street Sign

* 39 - 13TH WTF

* 3A - Wall-sign attatched

* 3B - Trashcan LOST OBJECT

* 3C - Water Hydrant

* 3D - Row of Shrubs

* 3E - Potted Plant

* 3F - Variation of 3E

* 40 - More Shrubs

* 41 - Street Light

* 42 - runway marker

* 43 - streetlamp

* 44 - streetlamp

* 45 - unmovable cone

* 46 - Catwalk (that you can not use XP)

* 47 - Same as Above

* 48 - satellite tower.

* 49 - Movable Traffic Cone

* 4A - Another Movable Traffic Cone

* 4B - Concrete Warning Marker

* 4c - Fence

* 4D - More Shrubs

* 4E - Big Grassy Platform

* 4F - Bigger octagonal grassy platform

* 50 - Grandfather Clock (Interesting note: It's Keeps pendulum swinging, even When the game is paused.)

* 51 - wall-mounted Light

* 52 - Streetsign

* 53 - Guard Rail (blue arrows)

* 54 - Tree-In-A-Bucket

* 55 - grass

* 56 - Helicopter with a spaz attack

* 57 - Same as above

* 58 - Bell

* 59 - Light ray

* 5A - Block

* 5B - Ring (laying lopsided)

* 5C - Spinner Enemy

* 5D - Spinner enemy

* 5E - Electric Spinner

* 5F - Monkey Police Enemy, not nothing = P

* 60 - Spike Ball Throwing Enemy

* 61 - Spike Ball Spinning Enemy

* 62 - Invisible Sphere Collision

* 63 - Solid Collision item

* 64 - Collision hull

65 * - Block That shows up in debug mode (nonsolid)

* 66 - Tikal Hint

 

Red Mountain (0500)

 

Originally by Dude

 

* 00 - Ring

* 01 - Recovery Spring

02 * - Spring

* 03 - Dashpanel

* 04 - Ball and Chain

* 05 - Falling Spike Ball

* 06 - Spikes

* 07 - Nothing

* 2008 - Egg Prison

* 09 - Switch

* 0A - Weed

* 0B - Dashhoop

* 0C - Baloon (can only Be Used by amy)

* 0D - Item Box

* 0E - Rocket

* 0F - Closed rocket platform

* 10 - Vertical Rocket

* 11 - Closed Rocket platform

* 12 - Jumppad

* 13 - Checkpoint

* 14 - "push" collision hull

* 15 - Gamma "HIT" target

* 16 - Skull torch

* 17 - Nothing

* 18 - Lava

* 19 - Monkeybars

* 1A - Also Monkeybars ...

* 1B - very short Monkeybars

* 1C - Double 1B

1D - Cross

* 1E - Electric chair

* 1F - Messes up Layout object

* 20 - Small torch

* 21 - Nothing

* 22 - serious / cross mix thing

* 23 - Lights

* 24 - Pole

* 25 - curved pole

* 26 - yellow block

* 27 - Smoking grate

* 28 - Nothing

* 29 - Fence

* 2A - Fence w / lights

* 2B - Locked Gate

* 2C - skylight (small)

* 2D - Wire Ride

* 2E - Nothing

* 2F - Exploding-Rock

* 30 - Big machine thing

* 31 - Uh

* 32 - Wall Thing

* 33 - WIND THING

* 34 - Rock Bridge

* 35 - Same as above

* 36 - Nothing

* 37 - Nothing

* 38 - Tree

* 39 - part1 end door

* 3A - Nothing

* 3B - Ghost prisoner

* 3C - Bouncy version of above

* 3D - Still Ghost Prisoner

* 3E - Nothing

* 3F - Bridge

* 40 - lower bridge O_O

* 41 - Higher Bridge

 

 

Lost World (0700)

 

Originally by Dude

 

* 00 - Ring

01 * - Spring

02 * - Spring

* 03 - Dash Panel

* 04 - Spinning Ball

* 05 - Falling Spike Ball

* 06 - Spikes

* 07 - Nothing

* 2008 - Egg Prison

* 09 - Switch

* 0A - Plant

* 0B - Dash Hoop

* 0C - Baloon

* 0D - Rocket

* 0E - Rocket Platform Closed

* 0F - Vertical Rocket Platform

* 10 - Closed Rocket Platofrm

* 11 - (invisible) Landing pad for jumps

* 12 - Checkpoint

* 13 - "push" Collision hull

* 14 - Sphere Collision hull

* 15 - Cylinder Collision Hull

* 16 - Solid Collision Hull

* 17 - Non-solid hull Debug

* 18 - Ring =)

* 19 - (smaller, non-solid) Spherical debug hull

* 1A - same as above

* 1B - Item Box (default: Speed Shoes)

* 1C - Floating Item Box (Default: Speed Shoes)

1D - Monitor (does not display any message)

* 1E - Tikal Hint (also doensn't display message)

* 1F - Tikal Hint ("This Way!)

* 20 - Spinning Rock Hallway

* 21 - Snake Room Platform

* 22 - (smaller) Snake Room Platform

* 23 - Same as above

* 24 - Snake platform room (very tall and has no guardrails)

* 25 - Same as above, But with the geometry on bottom

* 26 - Snake lamp

* 27 - Snake lamp (rotated 90 degrees)

* 28 - Snake lamp (roated 180 degrees)

* 29 - rock Cylidrical Column

* 2A - mosaic with chamfered platform

* 2B - Broken column

* 2C - Short Rectangular Column

* 2D - (big) snake's mouth (note: not solid)

* 2E - Lost World Spikes

* 2F - Stone Gate That keeps moving up and down (non-solid, and animating Keeps even while paused)

* 30 - Spike-bottomed Platform

* 31 - Shorter version of above

* 32 - Fern

* 33 - Bigger Fern

* 34 - Some Short Plant

* 35 - Wall-mounted plant

* 36 - Doughnut-shaped plant (leaves generates When You go through it)

* 37 - (decorative) Arrow Shooter

* 38 - Rock-Chase Ramp

* 39 - Rotating Block (but does not rotate)

* 3A - Breakable Box / Crate

* 3B - wall panel button (didn't work)

* 3C - wall panel (could not walk on it)

* 3D - Bright Pyramid (Might Be a ray of light)

* 3E - Light switcher thingy (if you get in you can not get out)

* 3F - Flaming Block (only lights on the upstroke)

* 40 - Moving Block

* 41 - Small Snake Fountain

* 42 - Nothing

* 43 - lowing Flame

* 44 - Snake Lamp

* 45 - Door

* 46 - Door (Actually this one opens)

* 47 - Nothing

* 48 - Nothing

* 49 - Pltaform (no guard rails)

* 4A - Nothing

* 4B - A. ..... thing. That does not applaud while paused.

* 4C - Mirror

* 4D - mosaic tiles with chamfered Pltaform

* 4E - I've never seen this before. It makes the "switch" sound.

* 4F - Waterfall

* 50 - Enemy Fire Spinning

* 51 - Pink "snake" Enemy

* 52 - Nothing

* 53 - Breakable Crate / Box

* 54 - Egg Prison

* 55 - Nothing

* 56 - Nothing

* 57 - Nothing

* 58 - Nothing

* 59 - Nothing

* 5A - Nothing

 

Ice Cap (0800)

 

Originally by Dude 00 - Ring

 

01 * - Spring

02 * - Spring

* 03 - Dash Panel

* 04 - Spinning Spike Ball Chain

* 05 - Falling Spike Ball

* 06 - Spikes

* 2007 - The EME P

* 2008 - Egg prison

* 09 - Switch

* 0A - Plant

* 0B - Dash Hoop

* 0D - Item Box

* 0E - Floating Item Box

* 0F - Hint Monitor (says nothing)

* 10 - Tikal Hint (says nothing)

* 11 - Tikal Hint ("This Way!") - Knuckles Was Supposed to come here?

* 12 - Horizontal Rocket Platform

* 13 - Rocket Platform Closed

* 14 - Vertical Rocket Platform

* 15 - Rocket Platform Closed

* 16 - Jump Pad

* 17 - Checkpoint

* 18 - "Push" Collision hull

* 19 - Nothing

* 1A - Nothing

* 1B - Icicle (Can you push it around)

* 1C - Icicle (breaks)

1D - Bigger Icicle (Can Also Be pushed around)

* 1E - Bigger Icicle (breaks)

* 1F - Icicle (Can you push it around)

* 20 - Icicle (breaks)

* 21 - Trick Ramp

* 22 - Icicle (you hang from this one)

* 23 - Crate

* 24 - Small Rock Platform

* 25 - Bigger Ice Platform

* 26 - Taller Rocky platform

* 27 - Another Ice platform

* 28 - Fence

* 29 - Fence Vairant

* 2A - Fence Variant

* 2B - Same as 2A

* 2C - Rock with Icicle on it (Icicle breaks)

* 2D - Single-segmented Icicle (does not break)

* 2E - Twisty Rock Column

* 2F - House (not solid)

* 30 - Taller House (not solid)

* 31 - Taller House Variant (not solid)

* 32 - VERY large house (not solid)

* 33 - Tree

* 34 - Tall, leafless tree.

* 35 - Tall, wide tree

* 36 - Tall, wide tree variant

* 37 - Some kind of wooden plank (collision stops before the top)

* 38 - Login

* 39 - Very large wall plant

* 3A - flattened tree

* 3B - Semi-flattened tree

* 3C - very tall, flattened tree

* 3D - very tall tree (geometry only on one side)

* 3E - Drawbridge

* 3F - Bridge (breaks)

* 40 - The ICEBAR1

* 41 - ICEBAR2

* 42 - MizukusaA

* 43 - The MizukusaB

* 44 - Wall-mounted catwalk in col

* 45 - Wall-mounted catwalk, other direction, in col

* 46 - Red windmill in col

* 47 - Scalable solid choral piece (cylinder-esque)

* 48 - Scalable solid choral piece (spear-esque)

* 49 - Scalable solid choral piece (tower)

* 4th - Massive icicle, the One That breaks with the aid of a jump pad

* 4b - Ice gate. Seen in the snowboarding section

* 4c - Floor-mounted Set of three icicle spears

4d * - Floor-mounted Set of 2 icicle spears

* 4e - Floor-mounted Set of 2 icicle spears (in the snow base)

* 4f - The BALLOON1

* 50 - The BALLOON2

* 51 - BALLOON3

* 52 - The BALLOON4

* 53 - Crackable ice floor

* 54 - Smaller square of ice

* 55 - Square of ice

* 56 - Ice rock (Big Can lift, push sonic Can)

* 57 - Skeleton piece

* 58 - Snowboard seq activator (fence with arrow)

* 59 - The SnowNewA

* 5th - The SnowMountA

* 5b - The SnowMountB

* 5c - The SnowMountC

* 5d - The SnowMountD

* 5e - The SnowRockA

* 5f - The SnowRockB

* 60 - The SnowRockC

* 61 - SnowRockD

* 62 - The SnowStoneA

* 63 - The SnowStoneB

* 64 - SnowStoneC

* 65 - SnowStoneD

* 66 - The SnowStoneE

* 67 - SnowStoneF

* 68 - Bridge post

* 69 - ACT23JOIN (Allows you to exit icy cave) Always place at 0,0,0

* 6th - ACT12JOIN

* 6b - The Kuguri (red gate point I think ...)

* 6c - Rihno Tank

* 6d - Enemy Worm

* 6e - Ice bot enemy

* 6f - Row of springs

* 70 - C SPHERE

* 71 - C CYLINDER

* 72 - C CUBE

* 73 - Push collision barrier

* 74 - Row of rings

* 75 - BUBBLE

* 76 - The BUBBLES

* 77 - Fish

* 78 - Froggy

* 79 - Shark

* 7th - NO WATER

* 7b - BIGWJUMP

* 7c - COLD

* 7d - The KAOS

* 7e - yurayura

 

 

Final Egg (1000)

 

Originally by Dude

 

* 00 - Ring

* 01 - spring

* 02 - spring

* 03 - dash panel

* 04 - ball and chain

* 05 - falling ball

* 06 - spikes

* 07 - nothing

* 2008 - Egg prison

* 2009 - switch

* 0A - weed

* 0B - Dash Hoop

* 0C - baloon

* 0D - Item Box

* 0E - Rocket

* 0F - closed rocket

* 10 - Vertical Rocket

* 11 - closed rocket

* 12 - jumppad (Careful, Might not work on this level)

* 13 - checkpoint

* 14 - "push" collision hull

* 15 - nothing

* 16 - spinner enemy

* 17 - nothing

* 18 - nothing

* 19 - electrified spinner

* 1A - it * sounds * like a grabber, But I can not see it

* 1B - grabber (its wicked small)

* 1C - nothing

1D - pre-destroyed grabber

* 1E - crate (solid)

* 1F - nothing

* 20 - Spiked roller

* 21 - laser shooter thingy

* 22 - That the conveyor belt spins. Speed is set by three floats misc

* 23 - spike wall

* 24 - spinning drum

* 25 - same as above

* 26 - shorter spinning drum

* 27 - pendulum hammer

* 28 - door?

* 29 - security camera

* 2A - security camera with industrial strength flashlight

* 2B - big blue light

* 2C - nothing

* 2D - nothing

* 2E - nothing

* 2F - nothing

* 30 - nothing

* 31 - nothing

* 32 - nothing

* 33 - big door

* 34 - nonsolid wall segment

* 35 - wall (big)

* 36 - barrel (explodes)

* 37 - That big thing just disappears When attacked.

* 38 - pig generator

* 39 - thing out of the pig plop

* 3A - nothing

* 3B - big circle thing I've never seen before

* 3C - platform and curved tube

* 3D - platform

* 3E - VERY VERY BIG BRIGHT BLUE LIGHT

* 3F - fan

* 40 - sonic doll (ends level)

* 41 - nothing

* 42 - nothing

* 43 - Final Egg isolation walls

* 44 - Tails doll

* 45 - closed box doll

* 46 - very small red light

* 47 - same

* 48 - floor beam light mountd

* 49 - light face eggman

* 4A - ladder

* 4B - That thingy goes down (you Also lost his total control)

* 4C - rotating .. thing

* 4D - barrel (does not explode)

* 4E - the door?

* 4F - nothing

* 50 - nothing

* 51 - nothing

* 52 - nothing

* 53 - nothing

 

 

Station Square

 

* 00 - ring

01 * - Spring (model is made to only go up)

* 02 - spring (can b rotated)

* 03 - Dash panel

* 04 - ball and chain

* 05 - falling spikeball

* 06 - Spikes

* 07 - nothing

* 2008 - Egg prison - CRASHES WHEN PUT IN STATION SQUARE

* 2009 - switch

* 0A - Weeds

* 0B - Dash Hoop

* 0C - Baloon (Used only by Amy

* 0D - Item Box

* 0E - Vertical Rocket

* 0F - Closed Rocket

* 10 - Jumppad

* 11 - Checkpoint (Can not Be Used - checkpoint Has Already Been touched, and you can not activate it)

* 12 - "Push" collision hull

* 13 - Nothing

* 14 - Light dash pattern

* 15 - Small white ball - I Can only assume its a unique version of $ 14

* 16 - Nothing

* 17 - Big pole

* 18 - Doors to Twinkle Park

* 19 - Door Into burger shop

* 1A - Door into store (does not open)

* 1B - (pink) door into Twinkle Park

* 1C - Back door to shop

1D - Arched door into Twinkle Park

* 1E - Again

* 1F - Lift

* 20 - Elevator

* 21 - Elevator (Can not get out)

* 22 - Egg Stand

* 23 - Either the candle .. or a winebottle - it's too small to tell.

* 24 - Nothing

* 25 - Chair

* 26 - Taller chair

* 27 - Nothing

* 28 - nothing

* 29 - CLOCK

* 2A - Bars That Close off in case of shop theft.

2B * - nothing

* 2C - Ketchup, menu, and salt

* 2D - Nothing

* 2E - Street lamp (complete with three-light post)

* 2F - Nothing

30 * - Row of stools

* 31 - seashell sign

* 32 - Very old style radio

* 33 - robot toy

* 34 - Pictures

* 35 - Twinkple park sign

* 36 - twinkle park fences

* 37 - I dunno, But it makes the game say "act only twinkle" Also the loading screen changes to emerald coast.

* 38 - same thing

* 39 - Makes it say "Act only station"

* 3A - Blue robot toy

* 3B - blue box .. thing

* 3C - brown box .. thing

* 3D - Train station doors

* 3E - Hydrant

* 3F - lamppost

* 40 - beach chair

* 41 - chair w / umbrella

* 42 - Nothing

* 43 - nothing

* 44 - nothing

* 45 - twinkle park soon

* 46 - elevator (takes you back to menu)

* 47 - elevator closed (goes nowhere)

* 48 - Another elevator (highway speed starts to load, then * crashes.)

* 49 - nothing

* 4A - says "act only station"

* 4B - hotel doors

* 4C - hotel doors

* 4D - hotel doors

* 4E - nothing

* 4F - nothing

* 50 - "Act only casino"

* 51 - another casino specific object

* 52 - nothing

* 53 - nothing

* 54 - nothing

* 55 - doors to highway speed (through city hall)

* 56 - big box

* 57 - Thing

* 58 - dude (only shows in debug mode)

* 59 - its a sphere - But in the collision. Sone camera info pops up in debug mode.

* 5A - spherical collision hull

* 5B - cylinder collision hull

* 5C - box collision

* 5D - "push" collision hull '

* 5E - collision hull

* 5F - "floating" box item

* 60 - nothing

 

Mystic Ruins

 

* 00 - Ring

* 01 - Short Spring

* 02 - Long Spring

* 03 - Button

* 04 - Monitor

* 05 - Checkpoint

* 2006 - Removed Object (teleporter?)

* 07 - Miniature shrine (in forest)

* 2008 - Ground brick andavel!

* 09 - Eggman shrine (by Tails' workshop)

* 0A - Monkey destruction switch

* 0B - Monkey engailhoado

* 0C - Lost World style door

* 0D - Egg Carrier style door

* 0E - Floor switch

* 0F - Red Mountain style door

* 10 - Ice Cap style door

* 11 - Trolley cart door

* 12 - Gate to go to the Chao Garden and the other forest!

* 13 - Common Emerald (Select a number 1-7 to change color) q

* 14 - Master Emerald

* 15 - Nothing

* 16 - Ice Stone unit

* 17 - Entry of Final Egg (with buttons and all)

* 18 - Stone andavel

* 19 - Stone Echidna

* 1A - Ladder (Subivel)

* 1B - Butterfly

* 1C - Train (To go on Station Square)

1D - Boat (To go on the Egg Carrier)

* 1E - Windy Valley (Playing in Windy Valley)

* 1F - Hurricane (Go to the Cave of the Ice Cave)

* 20 - Teleport (The Cave Ice Cave to Mystic Ruins

* 21 - Nothing

* 22 - Nothing

* 23 - Cylinder uncatchable!

* 24 - Cylinder purravel great!

* 25 - Cylinder and andavel Huge!

* 26 - Cylinder CONpri vertically

* 27 - Nothing

* 28 - Ball colisivel solid (visible in debug)

* 29 - Cylinder Huge Colisivel (visible in debug)

* 2A - Cylinder Huge Colisivel (visible in debug)

* 2B - Wind (Invisible and to push the player)

* 2C - Cube (visible in debug)

* 2D - box item

* 2E - Nothing

* 2F - Bed Big The Cat

* 30 - Nothing

* 31 - Stone empurravel to catch a OvoChao

* 32 - tree (not playable)

* 33 - Tree 2 (not playable)

* 34 - Nothing

* 35 - Nothing

* 36 - Nothing

* 37 - Mato 1

* 38 - Mato 2

* 39 - Nothing

* 3A - Nothing

* 3B - Escada huge (Subivel)

* 3C - Outsider 1

* 3D - Nothing

* 3E - Nothing

* 3F - Mato 3

Изменено пользователем Fanker X

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Вот оффесты некоторых моделей Chrmodels.dll

 

Skip.

Блин как нубы бесят..Прибью

Объекты:

 

Skip.

Аль не проще ли просто скопировать ссылку с SR и еще раз повторить ее в этой теме, нэ? Это хотя бы меньше места занимает и полезные там, чем в этой _уг_ теме.

 

А теперь, объясните им поподробней, что значит DEC и HEX. sh:rolleyes:

Изменено пользователем Mefiresu

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Скрин ыы ыы ыы ыы гаааааааааанннннннннннннннннннннннииииииииииииииииииии!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111

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вот первый

 

а вот на e103

 

больше у меня нет

 

ну как вам?

post-10645-1287750816_thumb.jpg

e103.zip

post-10645-1287751030_thumb.png

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Блин...Как можно оценивать то что не кому не нужно...??

Научился красить и че? К тому же так ..........

Ладно е103 еще норм выглядит...Но красный соник глупо и не в тему.

Помойму это 5 лет назад делали уже...

Соррь за грубость но почитай тему с начала и смотри на даты...

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представляю мой изумрудный берег... еле проходимый... но все же можно пройти...(на нем всего 8 объектов...)

 

а вот и вторая часть...

SET0100S.rar

SET0101S.rar

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OMFG СКРИНЫ!!!!!!!

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